This page lists house rules and clarifications.
- Weapon specialization: fighters may take as many specializations as they wish, including style specializations from The Complete Fighter’s Handbook. They may also specialize in the same weapon multiple times (although only once at character creation).
- The cure light wounds spell heals d8 hp, plus 1 hp for each caster level (up to +5).
- If it’s not in your character sheet’s inventory, you don’t have it with you.
- High Intelligence grants extra non-weapon proficiency slots equal to, and instead of, “# of languages”.